squarenet

class squarenet.SquareNet(gridshape, max_iter=1000, warnings_=True, verbose=2, backend='numpy', cuda=True, plot_config=None)[source]

Bases: object

Grid straightening algorithm for D-dimensional point clouds.

SquareNet reorganizes an unordered set of points into a structured grid by iteratively sorting indices along each spatial axis. The goal is to enforce a topology where neighboring points in the original space are also close on the grid.

The grid is internally represented as an array of indices of shape (N1, ..., ND), where D is the dimensionality of the embedding space.

Parameters:
  • gridshape (tuple of int) – Shape of the target grid. The product of these dimensions must exactly match the total number of input points (bijective gridification).

  • max_iter (int, default=100) – Maximum number of iterations allowed for the sorting procedure.

  • warnings_ – If True, emits a ConvergenceWarning if the grid is not perfectly ordered at the end of the process.

  • backend ({"numpy", "torch" or "jax"}, default="numpy") – input and output backend.

  • cuda (bool, default = True) – If True, SquareNet will search for a cuda GPU and a pytorch installation. If both are found, SquareNet will fit on GPU with pytorch, else SquareNet will fit on CPU with numpy. Note that the cuda flag affect ONLY the fit method, any other method is performed natively on the backend specified at init i.e. numpy torch or jax.

  • plot_config – python fonction that return a valid configuration for artist.sqplot many plot options are available.

grid

The structured grid of indices, with shape gridshape.

Type:

ndarray

invert_grid

Inverse mapping from point indices to grid coordinates.

Type:

ndarray, jax or numpy

invgridflat

Flattened version of the inverse mapping for fast indexing.

Type:

ndarray, jax or numpy

learning_curve

History of the disorder metric across iterations.

Type:

list of float

1. Run ``fit()`` with your preferred backend.
2. Call ``SquareNet.map()`` on any feature indexed like the points (N, \*C)
To build a tensor version of it (*G, \*C) based on the points learned multi-indexes
fit(points, method='fast')[source]

Fit the grid to a point cloud.

Parameters:
  • points (ndarray of shape (N, D) or str) – Input point cloud or sampling method name.

  • method (fast, robust or ultimate.) – robust can be up to 5 time slower, but will probably give a better grid. ultimate can be up to 30 time slower but will give the best results among the three methods.

Returns:

The method updates the internal state of the grid in-place.

Return type:

None

Note

If a cuda GPU and a pytorch installation are available, fit is automatically performed on the GPU, which is much faster.

see squarenet.core

invert_map(features)[source]

Map grid data back to cloud ordering.

Parameters:

features (jax or numpy ndarray of shape (*gridshape, *C))

Return type:

jax or numpy ndarray of shape (N, *C)

invert_mapidx(index)[source]

Grid index -> cloud index.

map(features)[source]

Map cloud data to grid structure.

Parameters:

features (jax, or numpy ndarray of shape (N, *C))

Return type:

jax or numpy ndarray of shape (*gridshape, *C)

mapidx(index)[source]

Cloud index -> grid index.

Returns:

directly usable for indexing.

Return type:

tuple of arrays

neighbormap(max_sample_size=20000000, max_window_size=31, criterion='rank', thresholdcut=1, projection=(0, 1), log2=False)[source]

Compute and display a neighborhood map from gridded points.

For each point X (or a subsample of sample_size if the dataset is too large), scans a square window of radius wr = ws//2 in the grid centered on X, and adds 1 to each cell if the point Y found in the cell matches the criterion.

Parameters:
  • log2 (bool, default False) – If True, applies log2 scaling to counts.

  • max_sample_size (int, default 20 million) – sample size for the number of pairs (X, Y)

  • max_window_size (int, default=31) –

    Note that wr, the window radius, is defined as wr = window_size // 2. Search window size, i.e. the size of the window in which the neighbor map is computed, such that: gridindex(X) - gridindex(Y) <= wr` where <= is relative to the L∞ norm on grid indices.

    Warning

    You will get no information, and thus no garantee at all, on what happens outside the search window. Conversely, using a very large search window dilutes the information, since the probability of sampling pairs for a given grid offset decreases.

    Choosing the window size is therefore a tradeoff between macroscopic information and microscopic information

  • criterion (str, optional) – Method used to define neighborhoods (β€œrank” or β€œvalue”).

  • thresholdcut (int or float, optional Cutoff threshold for connections, interpreted according to the criterion.) –

    • If criterion is β€œrank”: thresholdcut = k means Y matches X

    if Y is among the k nearest points to X. - If criterion is β€œvalue”: thresholdcut is a distance threshold, and Y matches X if the distance(X, Y) <= thresholdcut.

  • projection (tuple of int, optional) – Axes of the grid used for 2D projection.

Returns:

  • None – Prints the resulting neighborhood matrix.

  • see squarenet.neighbormap

pad(points)[source]

Pad input points to the number of slots of the grid. Used if n_points < n_grid for injective gridification.

Parameters:

points (ndarray of shape (n_points, d)) – The input data to be padded.

Returns:

The populated array containing the input data at allowed positions and signed infinities elsewhere.

Return type:

ndarray of shape (n_grid, d)

Note

Padding is performed such that points in the middle of the grid are true points and points in the corner are fictive points with +- inf coordinates, using the stencil.

plot(style='checkerboard', animate=False, save=True, save_path='sqrnet/plot', **kwargs)[source]

Display the mapped grid as a static figure or animation.

Many rendering options (scales, colors, figsize, DS, frames …) can be passed as keyword arguments or configured once via self.plot_config[key] = value. print(self.plot_config) to see all available parameters).

Parameters:
  • style (str) – Rendering style: "checkerboard", "mesh" or "scatter".

  • animate (bool) – If True, produce a morphing animation (grid β†’ identity). If False, render a static plot.

  • save_path (str or None) – None β†’ display with plt.show(). str β†’ save to disk

Returns:

  • fig (matplotlib.figure.Figure)

  • ani (matplotlib.animation.FuncAnimation or None)

  • see squarenet.artist

search_sorted(X, n_iter=2, side='left')[source]

X must be a SINGLE point, search_sorted will return a multiindex IX in the grid. IX is the grid index of PROBABLY one of the closest points to X in the first (side = β€˜left’) or last (side = β€˜right’) quadrant (relative to X) of the space. The search is a greedy coordinate descent: each dimension is refined by applying 1D searchsorted on row, then columns… Augmenting n_iter increases accuracy.

squarenet.cartesian_sort(gridmap, points, max_iter=100, method='fast', backend='numpy', loop=None, loopseq='decreasing', verbose=2)[source]

Supported:

method [fast, robust, ultimate] backend [numpy, torch]

Goal

Given an unordered point cloud:

points.shape = (N, D)

rearrange point indices into a structured cartesian grid:

grid.shape = (N1, N2, …, ND)

such that neighbouring cells of the grid contain spatially coherent points.

GRID INTERPRETATION

A grid index map bijectively to a point index:

point index: n <=> grid index: f(n) = (n1, n2, …, nD)

Each grid axis defines a local neighbour relation.

For axis d, let define:

next(n, d) = f-1(n1,…, nd+1,…,nD)

such that P(next(n,d)) is the neighbour obtained by incrementing the d-th grid coordinate.

The objective is therefore:

nearby euclidean points -> nearby grid cells

Note that the reciprocal property

nearby grid cells -> nearby euclidean points

is NOT guaranteed.

Indeed, datasets may contain cracks, holes, disconnected clusters, folds, or other topological singularities.

Gridification will naturally tend to close cracks, stitch nearby boundaries together and overlap the folds.

This algorithm is primarily designed for speed and scalability on large datasets. It is NOT an optimal transport solver.

Therefore, users should always inspect the resulting grid, especially near boundaries where geometric distortions are more likely to appear.

HEURISTIC ORDERING PRINCIPLE

For each spatial dimension d, define d spatial heuristics:

H_d(point) -> scalar

Heuristics must be orthogonal and monotonic Typical choice: cartesian heuristics

H_0 = x H_1 = y H_2 = z …

One could think on an improved version of the algorithm which would learn heuristics that best fit the dataset but cartesian are already pretty good

The desired property is:

H_d(P(n)) <= H_d(P(next(n, d)))

for every point index n and every axis d.

In words:

values of heuristic d should increase along grid axis d.

DISORDER METRIC

A local inversion occurs when:

H_d(P(n)) > H_d(P(next(n, d)))

The total disorder is simply the number of such violations.

Pseudo-definition:

disorder =

sum over all axes d sum over all point pairs (current, next) of inversion count

FAST METHOD

The simplest strategy consists in repeatedly sorting each grid axis independently.

Pseudo-code

initialize gridmap

for iteration in range(max_iter):

for axis d in range(D):

sort grid indexes along axis d using heuristic H_d

compute disorder

if disorder == 0:

stop

Properties

Advantages:
  • extremely fast

  • fully vectorized

  • memory efficient

  • surprisingly effective

Limitations:
  • for loop on the axes

-> early axes dominate later ones -> result in weak axes

  • only adjacent comparison is a weak accuracy criterion

-> disorder is blind on what happens on diagonals -> may converge toward local minima

ROBUST METHOD

To reduce axis domination and improve stability, sorting is performed only on random independent subgrids at each step, thus learning is much more progressiv

At every iteration:

  • each axis is randomly partitioned

  • only selected cartesian sub-blocks are sorted

  • different blocks are used for different axes

Result:

  • smoother convergence

  • better axis symmetry

  • fewer local minima

  • improved isotropy

Pseudo-code

for iteration:

generate random cartesian subgrids

for axis d:

for subgrid in selected_subgrids[d]:

sort only inside this subgrid

compute disorder

ULTIMATE METHOD

Even robust cartesian sorting still treats grid lines as parallel and therefore almost independent.

This can produce:

  • stratification

  • layered artifacts

  • weak coupling between parallel slices

To solve this, a second refinement stage is introduced.

The grid is embedded into a β€œhash table” containing shifted/sheared copies of the grid.

Repeated cyclic shears produce strong cross-line coupling.

This allows information to propagate between previously independent cartesian lines.

High-level idea

repeat:

shear grid into staggered hash table

sort along one axis

project back to grid

Effect

The repeated shearing progressively destroys artificial parallel structures and greatly reduces stratification. ============================================================ SUMMARY ============================================================

FAST:

deterministic global line sorting (cartesian sort)

ROBUST:

stochastic partial sorting preserving axis symmetry

ULTIMATE:

sheared multi-pass relaxation reducing stratification artifacts

COMPLEXITY

A few hundreds iterations will be largely enough for convergence in most of the cases.

Let:

N = total number of points

Each iteration performs approximately:

O(N (log N +D)) operations

with highly vectorized NumPy operations.

squarenet.samplepoints(method='gaussian', size=(1000000, 2), plot_points=True)[source]

Generate point clouds using various sampling strategies.

Parameters:
  • method (str) –

    Sampling method. Supported values:

    General methods (any dimension D): - β€œsquare” : uniform in [-1, 1]^D - β€œball” : uniform in the unit ball - β€œring” : Gaussian with radial offset - β€œgaussian” : standard normal distribution - β€œspiky” : L^alpha ball (alpha < 1) - β€œholy” : hypercube with spherical holes

    Dataset-based methods (fixed dimensions): - β€œbarbara”, β€œlena”, β€œfrance”, β€œgermany” : 2D datasets - β€œeverest” : 3D dataset (elevation-based sampling)

  • size (tuple of int) – (N, D) where N is the number of points and D the dimension. Note: D must match the dataset dimension for dataset-based methods.

  • plot_points (bool, optional) – If True, display the generated points.

Returns:

Array of shape (N, D) containing sampled points.

Return type:

numpy.ndarray

squarenet.sqplot(grid, verbose, style='checkerboard', animate=False, save=True, save_path='sqrnet/plot', cfg=None)[source]

Render a structured grid as either a static figure or a morphing animation.

The input grid is displayed using one of several rendering styles and may optionally be animated by continuously interpolating between the input grid and the corresponding identity grid.

Parameters:
  • grid (ndarray) – Structured grid of shape (..., D), where D is either 2 or 3.

  • verbose (bool) – If True, prints progress information while rendering or exporting.

  • style ({"checkerboard", "mesh", "scatter"}, default="checkerboard") –

    Rendering style.

    • "checkerboard": alternating colours on adjacent grid cells.

    • "mesh": draw the grid connectivity as a wireframe.

    • "scatter": draw only the grid points. In 3-D, points are coloured

    according to their depth after projection; in 2-D they are drawn in black.

  • animate (bool, default=False) – If True, generate an animation interpolating between the input grid and the identity grid. Otherwise, produce a single static figure.

  • save (bool, default=True) – If True, save the generated figure or animation to disk.

  • save_path (str, default="sqrnet/plot") – Output path used when save=True.

  • cfg (dict, optional) – Rendering configuration. Any omitted entries are filled with the default values returned by default_config(). See help(default_config) for the complete list of supported options.

Returns:

  • fig (matplotlib.figure.Figure) – The generated figure.

  • ani (matplotlib.animation.FuncAnimation or None) – The animation object if animate=True; otherwise None.

See also

default_config

Default rendering options and their documentation.

Modules

artist

backends

core

data

neighbormap

sampler

squarenet

utils

views